SteamVR’s auto resolution knows what your GPU can handle
Whether boosting or lowering resolution, the process is simple, according to Steam’s blog post: SteamVR runtime measures your GPU’s speed and instructs applications to render at a resolution appropriate to its power. For users with graphics chips that can’t render their headset’s native resolution, SteamVR will down-res it (but not lower than the Vive or …
Continue reading “SteamVR’s auto resolution knows what your GPU can handle”