The Case for Launching an Easy Mode for Difficult Games

The Case for Launching an Easy Mode for Difficult Games

Video games should be playable by people of all experience levels and skill sets. This shouldn’t be a controversial statement. Yet, it often is. For years, gamer culture—the toxic parts of it, at least—insisted on gatekeeping, on maintaining that games be difficult and complex to restrict “filthy casuals” from entering the fray. But as casual […]

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