‘Metroid: Samus Returns’ Isn’t an Action Game—Just Like the ‘Alien’ Movies, It’s a Feminist Horror Tale
When Metroid first hit shelves in 1987, the Nintendo game about an alien-killing bounty hunter felt like nothing else. Set on an eerie, alien world, it eschewed the poppy optimism of most ‘80s games for a claustrophobic odyssey set to spare, menacing tones. But its armored hero, Samus Aran, seemed unremarkable—like every other humdrum videogame …